Computer networks
by Chris Woodford. Last updated: April 6, 2023.
Thank goodness for computer networks! If they'd never been invented, you wouldn't be reading this now (using the Internet) and I wouldn't be writing it either (using a wireless home network to link up my computer equipment). There's no doubt that computer networking is extremely complex when you delve into it deeply, but the basic concept of linking up computers so they can talk to one another is pretty simple. Let's take a closer look at how it works!
Photo: Linking PCs together in a network makes it possible to solve complex problems in new ways. This, for example, is an early cluster (a simple kind of supercomputer, made from networked PCs), that was used at NASA in the mid-1990s. Google's original data centers were also, famously, built from off-the-shelf clustered PCs like these. Photo courtesy of NASA Lewis Research Center and Internet Archive.
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Contents
What is a computer network?
You can do lots of things with a computer but, connect it up to other computers and peripherals (the general name given to add-on bits of computer equipment such as modems, inkjet and laser printers, and scanners) and you can do an awful lot more. [1] A computer network is simply a collection of computer equipment that's connected with wires, optical fibers, or wireless links so the various separate devices (known as nodes) can "talk" to one another and swap data (computerized information).
Artwork: The basic concept of a computer network: a collection of computers (and related equipment) hooked up with wired or wireless links so any machine can exchange information with any other.
Types of networks
Not all computer networks are the same. The network I'm using to link this laptop to my wireless router, printer, and other equipment is the smallest imaginable. It's an example of what's sometimes called a PAN (personal area network)—essentially a convenient, one-person network. If you work in an office, you probably use a LAN (local area network), which is typically a few separate computers linked to one or two printers, a scanner, and maybe a single, shared connection to the Internet. Networks can be much bigger than this. At the opposite end of the scale, we talk about MANs (metropolitan area networks), which cover a whole town or city, and WANs (wide area networks), which can cover any geographical area. The Internet is a WAN that covers the entire world but, in practice, it's a network of networks as well as individual computers: many of the machines linked to the Net connect up through LANs operated by schools and businesses.
Photo: LANs became really popular in the 1980s when businesses, schools, and other organizations could afford multiple computers but not necessarily multiple printers, scanners, and other peripherals to go with them. This is a typical school computer lab from the 1980s/1990s. All the desktop computers are linked to shared printers and other peripherals. Photo courtesy of the Carol M. Highsmith Archive, Library of Congress, Prints and Photographs Division.
The big difference between the Internet and many other PANs, LANs, and WANs is that it's open to the public, so that's another way of differentiating networks: are they public or private? If you work for a big corporation, you're probably used to the idea that much of the information you share with your colleagues is accessible only over internal machines; if it's accessed in a web-like way, what you have there is called an Intranet (a kind of private, internal Internet/Web not accessible over the public Internet). But what if you're working from home and you need to access the private bits of your corporate network over the public Internet? Then you can use something called a VPN (virtual private network), which is a secure way of accessing a private network over a public one. Sometimes the difference between public and private networks gets a little blurred. For example, using the World Wide Web, you may come across password-protected files or subscription-only websites. So even on a completely public network, it's possible to create a degree of selective, private access.
Rules
Computers are all about logic—and logic is all about following rules. Computer networks are a bit like the army: everything in a network has to be arranged with almost military precision and it has to behave according to very clearly defined rules. In a LAN, for example, you can't connect things together any old how: all the nodes (computers and other devices) in the network have to be connected in an orderly pattern known as the network topology.
You can connect nodes in a simple line (also called a daisy chain or bus), with each connected to the next in line. You can connect them in a star shape with the various machines radiating out from a central controller known as the network server. Or you can link them into a loop (generally known as a ring). Other topologies include meshes (where each machine is directly connected to some of the others or all of them—which is called a full mesh) and trees (where small star networks are connected together in a line or bus).
All the devices on a network also have to follow clearly defined rules (called protocols) when they communicate to ensure they understand one another—for example, so they don't all try to send messages at exactly the same time, which causes confusion.
Artwork: The best-known computer network topologies: line (chain/bus), ring, star, mesh (where each node is connected to some of the others), full mesh (each node is connected to all the others), and tree (star networks connected in a line).
Permissions and security
Just because a machine is on a network, it doesn't automatically follow that every other machine and device has access to it (or can be accessed by it). The Internet is an obvious example. If you're online, you get access to billions of Web pages, which are simply files stored on other machines (servers) dotted all over the network. But you can't access every single file on every single computer hooked up to the Internet: you can't read my personal files and I can't read yours, unless we specifically choose for that to happen.
Artwork: Permissions: When you upload files to a web server, you have to decide what permissions to set: whether you, and other users, can read the file (read permission), change it (write permission), or run it (execute permission). That's why you can't automatically access every file on every web server and why you'll sometimes see a "Forbidden" error if you try to do so.
Permissions and security are central to the idea of networking: you can access files and share resources only if someone gives you permission to do so. Most personal computers that connect to the Internet allow outgoing connections (so you can, theoretically, link to any other computer), but block most incoming connections or prohibit them completely. Servers (the machines on the Internet that hold and serve up Web pages and other files) operate a more relaxed policy to incoming connections. You've probably heard of hacking, which, in one sense of the word, means gaining unauthorized access to a computer network by cracking passwords or defeating other security checks. To make a network more secure, you can add a firewall (either a physical device or a piece of software running on your machine, or both) at the point where your network joints onto another network or the Internet to monitor and prohibit any unauthorized, incoming access attempts.
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What makes a network?
To make a network, you need nodes and connections (sometimes called links) between them. Linking up the nodes means making some sort of a temporary or permanent connection between them. In the last decade or so, wireless connections have become one of the most popular ways of doing this, especially in homes. In offices, wired connections are still more commonplace—not least because they are generally faster and more secure and because many newer offices have network cabling already in place.
Apart from computers, peripherals, and the connections between them, what else do you need? Each node on a network needs a special circuit known as a network card (or, more formally, a network interface card or NIC) to tell it how to interact with the network. Most new computers have network cards built in as standard. If you have an older computer or laptop, you may have to fit a separate plug-in circuit board (or, in a laptop, add a PCMCIA card) to make your machine talk to a network. Each network card has its own separate numeric identifier, known as a MAC (media access control) code or LAN MAC address. A MAC code is a bit like a phone number: any machine on the network can communicate with another one by sending a message quoting its MAC code. In a similar way, MAC codes can be used to control which machines on a network can access files and other shared resources. For example, I've set up my wireless link to the Internet so that only two MAC codes can ever gain access to it (restricting access to the network cards built into my two computers). That helps to stop other people in nearby buildings (or in the street) hacking into my connection or using it by mistake.
Photo: A typical wireless network card with its outer case removed so you can see what's inside. It consists of a pair of chips plus a radio transmitter/receiver antenna. The antenna sends data to (and receives data from) a wireless (Wi-Fi) network. The smaller chip manages that process and passes its data to the larger chip, which is called an Ethernet MAC/BBP (baseband processor). This converts the incoming data into a form your computer can understand—and turns outgoing data from your computer into a form the wireless antenna can ping out to nearby devices.
The bigger you make a network, the more extra parts you need to add to make it function efficiently. Signals can travel only so far down cables or over wireless links so, if you want to make a big network, you have to add in devices called repeaters—effectively signal boosters. You might also need bridges, switches, and routers—devices that help to link together networks (or the parts of networks, which are known as segments), regulate the traffic between them, and forward traffic from one part of a network to another part.
Understanding computer networks with layers
Computers are general-purpose machines that mean different things to different people. Some of us just want to do basic tasks like word processing or chatting to friends on Facebook and we couldn't care less how that happens under the covers—or even that we're using a computer to do it (if we're using a smartphone, we probably don't even think what we're doing is "computing"—or that installing a new app is effectively computer programming). At the opposite end of the spectrum, some of us like modifying our computers to run faster, fitting quicker processors or more memory, or whatever it might be; for geeks, poking around inside computers is an end in itself. Somewhere in between these extremes, there are moderately tech-savvy people who use computers to do everyday jobs with a reasonable understanding of how their machines work.
Because computers mean different things to different people, it can help us to understand them by thinking of a stack of layers: hardware at the bottom, the operating system somewhere on top of that, then applications running at the highest level. You can "engage" with a computer at any of these levels without necessarily thinking about any of the other layers. Nevertheless, each layer is made possible by things happening at lower levels, whether you're aware of that or not. Things that happen at the higher levels could be carried out in many different ways at the lower levels; for example, you can use a web browser like Firefox (an application) on many different operating systems, and you can run various operating systems on a particular laptop, even though the hardware doesn't change at all.
Photo: Computer architecture: We can think of computers in layers, from the hardware and the BIOS at the bottom to the operating system and applications at the top. We can think of computer networks in a similar way.
Computer networks are similar: we all have different ideas about them and care more or less about what they're doing and why. If you work in a small office with your computer hooked up to other people's machines and shared printers, probably all you care about is that you can send emails to your colleagues and print out your stuff; you're not bothered how that actually happens. But if you're charged with setting up the network in the first place, you have to consider things like how it's physically linked together, what sort of cables you're using and how long they can be, what the MAC addresses are, and all kinds of other nitty gritty. Again, just like with computers, we can think about a network in terms of its different layers—and there are two popular ways of doing that.
The OSI model
Perhaps the best-known way is with what's called the OSI (Open Systems Interconnect) model, based on an internationally agreed set of standards devised by a committee of computer experts and first published in 1984. [2] It describes a computer network as a stack of seven layers. The lower layers are closest to the computer hardware; the higher levels are closer to human users; and each layer makes possible things that happen at the higher layers:
- Physical: The basic hardware of the network, including cables and connections, and how devices are hooked up into a certain network topology (ring, bus, or whatever). The physical layer isn't concerned in any way with the data the network carries and, as far as most human users of a network are concerned, is uninteresting and irrelevant.
- Data link: This covers things like how data is packaged and how errors are detected and corrected.
- Network: This layer is concerned with how data is addressed and routed from one device to another.
- Transport: This manages the way in which data is efficiently and reliably moved back and forth across the network, ensuring all the bits of a given message are correctly delivered.
- Session: This controls how different devices on the network establish temporary "conversations" (sessions) so they can exchange information.
- Presentation: This effectively translates data produced by user-friendly applications into computer-friendly formats that are sent over the network. For example, it can include things like compression (to reduce the number of bits and bytes that need transmitting), encryption (to keep data secure), or converting data between different character sets (so you can read emoticons ("smileys") or emojis in your emails).
- Application: The top level of the model and the one closest to the user. This covers things like email programs, which use the network in a way that's meaningful to human users and the things they're trying to achieve.
Artwork: The OSI model. I've drawn it a simple way to show how the seven layers match up with the more familiar four-layer TCP/IP model, described below.
OSI was conceived as a way of making all kinds of different computers and networks talk to one another, which was a major problem back in the 1960s, 1970s, and 1980s, when virtually all computing hardware was proprietary and one manufacturer's equipment seldom worked with anyone else's.
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The TCP/IP (DARPA) model
If you've never heard of the OSI model, that's quite probably because a different way of hooking up the world's computers triumphed over it, delivering the amazing computer network you're using right now: the Internet. The Internet is based on a two-part networking system called TCP/IP in which computers hook up over networks (using what's called TCP, Transmission Control Protocol) to exchange information in packets (using the Internet Protocol, IP). We can understand TCP/IP using four slightly simpler layers, sometimes known as the TCP/IP model (or the DARPA model, for the US government's Defense Advanced Research Projects Agency that sponsored its development):
- Network Access (sometimes called the Network Interface layer): This represents the basic network hardware, and corresponds to the Physical and Data link layers of the OSI model. Your Ethernet or Wi-Fi connection to the Internet is an example.
- Internet (sometimes called the Network layer): This is how data is sent over the network and it's equivalent to the Network layer in the OSI model. IP (Internet Protocol) packet switching—delivering actual packets of data to your computer from the Internet—works at this level.
- Transport: This corresponds to the Transport layer in the OSI model. TCP (Transmission Control Protocol) works at this level, administering the delivery of data without actually delivering it. TCP converts transmitted data into packets (and back again when they're received) and ensures those packets are reliably delivered and reassembled in the same order in which they were sent.
- Application: Equivalent to the Session, Presentation, and Application layers in the OSI model. Well-known Internet protocols such as HTTP (the under-the-covers "conversation" between web browsers and web servers), FTP (a way of downloading data from servers and uploading them in the opposite direction), and SMTP (the way your email program sends mails through a server at your ISP) all work at this level.
Artwork: The TCP/IP model is easy to understand. In this example, suppose you're emailing someone over the Internet. Your two devices are, in effect, connected by one long "cable" running between their network cards. That's what the green Network Access layer at the bottom represents. Your email is transmitted as packets (orange squares) using the Internet Protocol (IP), illustrated by the orange Internet layer. Transmission Control Protocol (TCP) oversees this process in the blue Transport layer; and, in effect, TCP and IP work together. At the top, in the Application layer, you sit at your computer using an email program (an application) that uses all the layers below.
While the OSI model is quite an abstract and academic concept, rarely encountered outside books and articles about computer networking, the TCP/IP model is a simpler, easier-to-understand, and more practical proposition: it's the bedrock of the Internet—and the very technology you're using to read these words now.
As we saw above, higher levels of the basic computing models are independent of the lower levels: you can run your Firefox browser on different Windows operating systems or Linux, for example. The same applies to networking models. So you can run many applications using Internet packet switching, from the World Wide Web and email to Skype (VoIP) and Internet TV. And you can hook your computer to the net using Wi-Fi or wired broadband or dialup over a telephone line (different forms of network access). In other words, the higher levels of the model are doing the same jobs even though the lower levels are working differently.
Networks on the fly
Like highways or railroad lines that connect towns and cities, computer networks are often very elaborate, well-planned things. In the days when computers were big static boxes that never shifted from data centers and desktops, computer networks also tended to be fairly static things; often they didn't change much from one week, month, or year to the next. The Internet, for example, is based on a set of well-defined connections called the Internet backbone including vast submarine cables that obviously have to stay in place for years. That's computer networking at one extreme.
Artwork: Submarine (undersea) cables make up much of the "backbone" of the modern, international Internet. This was their ancestor: the first transatlantic telegraph cable, laid in 1858 between Ireland and Newfoundland. [3] Artwork published by Oliver Ditson & Co., c.1858, courtesy of Library of Congress.
Increasingly, though, we're shifting to mobile devices that need to improvise networks as they move around the world. Wi-Fi (wireless Ethernet) is one example of how smartphones, tablets, and other mobile computers can join and leave fixed networks (based around "hotspots," or access points) in a very ad-hoc way. Bluetooth is even more improvised: nearby devices detect one another, connect together (when you give them permission), and form a (generally) short-lived computer network—before going their separate ways. Ad-hoc technologies like these are still based on classic computer networking concepts, but they also involve a range of new problems. How do mobile devices discover one another? How does one device (such as a Wi-Fi router) know when another abruptly joins or leaves the network? How can it maintain the performance of the network when lots of people try to join at the same time? What if all the network devices are using slightly different versions of Wi-Fi or Bluetooth; will they still be able to connect? If communication is entirely wireless, how can it be properly secured? We discuss these sorts of issues in more detail in our main articles about Wi-Fi and Bluetooth.