Header graphics: Explain that stuff
Custom Search
Sponsored links

You are here: Home page > A-Z index > Virtual reality

A pilot sitting at a virtual reality screen wearing a head mounted display and dataglove

Virtual reality

Last updated: June 26, 2007.

Imagine swimming with dolphins before breakfast and climbing Everest an hour later. What about crawling over the dusty surface of Mars after lunch and then shrinking yourself down to the size of an atom to explore the world of nanotechnology before you go to bed? In a few years time, all these things may be possible thanks to a type of computer technology known as virtual reality (VR). The basic idea of VR is to create an entirely artificial sensory world that fools our brains into thinking we're somewhere else. Virtual reality is incredibly useful and raises all kinds of exciting possibilities. But will the attractions of the virtual world mean people stop meeting and socializing with one another in real reality?

Photo: Using a virtual reality system. Note the head-mounted display (HMD) helmet and the data glove. The large screen shows us what the user sees on his display. Picture by courtesy of Defense Visual Information Service.

What is virtual reality?

You know where you are and what you're doing at any given moment because your five senses (vision, hearing, smell, touch, and taste) are sending a constant stream of information to your brain. This information is called the brain's sensory or perceptual input. When you're sitting on a beach, you know you're there because you can smell the salt water, hear the waves crashing down, and feel the sand between your toes... and (if you're unluckly) also taste it in your sandwiches!

Photo: Lost in a virtual world? Picture by courtesy of NASA Marshall Space Flight Center (NASA-MSFC).

A NASA virtual reality scientist wearing head mounted display and two data gloves with a virtual reality display on a monitor behind her

Have you ever done one of those relaxation exercises when someone tells you to close your eyes and imagine you're on a beach? It's not quite the same thing and it never really works because your brain is not receiving the same sensory information. In short, you might feel relaxed, but you're never convinced you're actually on a beach. But what if you sat in a laboratory with a mad scientist who was determined to fool you into thinking you really were on a beach? She could sit you in a huge sand tray, up close to a TV monitor playing a surfing video, with an audio track of crashing waves playing in your ears, while she tips grains of sand from a bucket over your fingers and toes. Would you be fooled?

Virtual reality is a bit like this: it tries to persuade your brain into thinking you're somewhere else in the world, only using advanced computer technology instead of real-world props.

What equipment do you need for virtual reality?

virtual reality head mounted display

To enter a virtual world, you need to wear a special headset called a head-mounted display (HMD), which contains two small LCD screens. With one of these screens positioned just in front of each eye, presenting a slightly different perspective from the other, you get the sensation of being in a truly 3D (three-dimensional) computer world. Some HMDs also have small built-in earphones or loudspeakers that play an audio track synchronised with the visual images you see on the HMD.

Photo: This is what virtual reality goggles look like on the inside. The two small screens present a slightly different computerized picture to each eye, fooling the brain into seeing a single 3D image. Picture by courtesy of US Airforce.

That takes care of your main sensory inputs, but how do you negotiate your way through a virtual world? The computer you're hooked up to somehow needs to figure out how your body is moving and where it wants to go. Typically you wear a data glove: something that slips over your hand with fiber-optic or mechanical sensors on the outside that can detect your movements. As you move your fingers or swivel your wrist, thesensors detect these movements and send details to the computer. The computer figures out how you want to move and adjusts the display accordingly.

Closeup of a virtual reality dataglove

Suppose you're playing virtual reality tennis. The display shows you a computerized picture of what you think is your wrist holding a tennis racquet. The virtual ball comes zooming toward you. You move your hand back and then forward again—as though you're going to hit a real ball. The glove detects that movement, the computer figures out what you've done, and then shows you a new image of the computerized hand moving the racquet forward, hitting the ball back over the net.

Photo: An advanced virtual reality glove developed by NASA. The mechanism surrounding this scientist's hand is clumsy, but it can detect the precise movements of her fingers. Picture by courtesy of NASA Marshall Space Flight Center (NASA-MSFC).

Who's kidding whom?

One way of looking at virtual reality is as a means for a computer to take the place of "real reality" by substituting computerized pictures, sounds, and so on for the real-world sensory inputs we're accustomed to. In other words, VR involves computers fooling humans.

But there's another way of seeing it too. The computer that controls the VR display and glove is using your movements as its input and presenting a new version of reality to you (on the screen and through your headphones) as its output. So in a sense, you're fooling the computer as well, in precisely the opposite way. You and the computer are locked together in a mutual exercise that distorts each other's idea of what is really real: you provide the computer's input and it provides yours. That's why it's fair to say that VR involves a merging of mind and machine.

What good is virtual reality?

Isn't virtual reality a bit sad? Why would anyone want to play tennis on a computer screen when they can go out and hit a ball with a friend in the real world? Many of us already play computer games in which we pretend we're inside artificial worlds, slaying dragons, jumping off skyscrapers, and generally saving the world. Although some of these offer a kind of virtual reality, and Internet games like Second Life create an entirely artificial world, ordinary computer games do not "immerse" you in a non-existent sensory world in the same way as true VR because they do not fully take over your senses in the same way: you don't wear a headset, special gloves, and other equipment when you're playing ordinary computer games. Some computer games manufacturers have already experimented with developing their own HMDs and data gloves. In the future, computer games are likely to take us much deeper into virtual worlds.

A virtual reality pilot training system

The real applications of virtual reality are in training people to do things that are difficult or expensive for them to do in real life. For example, pilots have long trained on flight simulators because that's much cheaper and safer than having beginners go out and crash lots of airplanes. The US Air Force still trains its pilots this way, and its paratroopers practice their landings wearing HMDs and real parachute harnesses in realistic virtual simulations. NASA too has long used virtual reality to train astronauts and other space scientists. It's not easy to practice being on Mars without going there, but artificial VR simulations can help us imagine what it might be like—and get ourselves ready for meeting the real thing!

Photo: A virtual reality flight training system. In this trainer, the pilot doesn't wear a HMD. Instead, giant screens surrounding the cockpit trainer project realistic "wraparound" views of what the pilot would see. The cockpit is an exact replica of the one in a real airplane. Photo by Javier Garcia courtesy of US Air Force.

A brief history of virtual reality

Sponsored links

Text copyright © Chris Woodford 2007. All rights reserved.

All unattributed images (those created by Explainthatstuff.com) are licensed under a Creative Commons License.
Please kindly take a look at our copyright notes before using material from this website.
Product photos are included for illustrative purposes only.
They do not represent any endorsement by us of the products shown
or any endorsement by the product manufacturers of this website or anything we say in the text.

Please help our chosen good cause! WaterAid brings clean water and sanitation to people in developing countries Water Aid logo

Share this page

Help other people find this page by bookmarking it with:

Delicious   Digg   reddit   Facebook   StumbleUpon   Google   Twitter   Email it to a friend

Link to this page

If you'd like to link to this page, thank you! Here's some code you can cut and paste:

Can't find what you want? Search the Web here!

Custom Search